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    My Little Pony TCG Nightmare Night (Series 3): Card List, Rarities, Treat Tokens and Release Date
    Collector Insight
    20 min read
    13 September 2026

    My Little Pony TCG Nightmare Night (Series 3): Card List, Rarities, Treat Tokens and Release Date

    My Little Pony TCG Nightmare Night (Series 3), now in stock in Australia: all 190 cards pictured tier by tier with their numbers, KAYOU's printed pull rate, the six Hasbro stories and the Treat token rule.

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    Live price & stock · dispatched from NSW.

    Nightmare Night is the third booster set of the English My Little Pony Trading Card Game, and the first one built on stories Hasbro wrote for the cards rather than on episodes you have already seen. The English print is out: it reached North American shops on 25 September 2026 and our first boxes landed in NSW on 16 October 2026. This guide shows every one of the 190 cards tier by tier, gives KAYOU's printed pull rate for the set, explains the new Treat token rule, and compares the set with Fantasy Wonderland and DISCORD!!!.

    Everything here is about the English print (KAYOU item code MLP-KP-MYZY-003B-NA, card prefix BP03). A Chinese print is also out and shares the card numbers, so check the language before you compare anything. Card images on this page are KAYOU's own, from the official Nightmare Night series page.

    Quick Answer: Nightmare Night (Booster Pack 03) has 190 cards across 13 rarity tiers, five cards a pack and 20 packs a display box. It adds six original four-stage Nightmare Night stories, one per Mane Six, brings Nightmare Moon, Princess Luna, Discord, Queen Chrysalis and King Sombra into the card pool, and introduces Treat tokens. On KAYOU's pack ratio a box averages one Ruby Rare, one Shining Gold Rare and one Shining Emerald Rare, with the six Shining Ruby Rare Mane Six at about one per 32-box case. It plays with every earlier set and with the Friendships Begin starter decks, and sealed English boxes and packs are in stock in Australia now.

    What Nightmare Night is

    Nightmare Night is Equestria's Halloween: costumes, candy, pumpkins and the legend of Nightmare Moon. KAYOU's third set takes that one night and builds a whole booster around it. Instead of adapting Season 2 episodes the way DISCORD!!! did, Hasbro wrote six new four-stage Story lines for the set, one for each of the Mane Six. The printed titles, with their four stages, are:

    • Twilight's Royal Trickery: Another Nightmare, The Mystery Deepens, Familiar Foes, Sneaky Sisters
    • Fluttershy's Firefly Fright: Anti-Nightmare Night, The Glow of Friendship, The Shape in the Shadows, Moonlight Reveal
    • Pinkie Pie's Haunted Kitchen: Suspicion at Sugarcube, Ghostprints, A Ghostly Encounter, Twin Pony Ghosties
    • Applejack's Missing Moonlight Map: Granny Smith's Map, Lost in the Deep Forest, The Bent Bark Oak, The Lighted Path
    • Rainbow Dash and the Phantom Flight Trial: For One Night Only, Echoes in the Fog, Captain in Disguise, Spirit of the Skies
    • Rarity's Carousel Boo-tique: Spooktacular Glam, Special Effects, Scaring Away Business, A Smashing Success

    All 24 Nightmare Night Story cards, one story per row, stages one to four left to right

    Each story is the four-card ladder your Main Character climbs to win, so the theme is not decoration. It is the objective of every game you play with a Nightmare Night deck. The 24 Story cards are numbered BP03-C25 to C48, at the Common tier, so a full set of all six stories comes out of a single box.

    The cast widens too. Alongside the Mane Six, the Gold Rare tier carries Star Swirl the Bearded, Princess Luna, Nightmare Moon, Shining Armor and Princess Cadance. Silver Rares bring in Discord, Queen Chrysalis, King Sombra, Zecora, Mayor Mare and Spike, and the Commons and Uncommons add the Cutie Mark Crusaders, Big McIntosh, Granny Smith, Cheerilee, Muffins, Angel, Philomena, Daring Do, Ahuizotl, Flim and Flam. Nightmare Moon is the obvious character to chase: she has a Gold Rare, a Silver Rare and the Legend of Nightmare Moon event in both the Sapphire and Shining Sapphire tiers.

    Card list and rarity ladder

    The set runs to 190 card types across 13 tiers. Eight tiers form the base ladder and five are Shining (※). Most Shining cards reuse a base card's number with different art, so in a listing the ※ before the number is the only difference in the code. Nightmare Night has five Shining Golds rather than six, and half of its Shining Emeralds carry their own codes. The tier counts below are KAYOU's, from the official series page.

    TierNameCard typesNumbersWhat it is
    CCommon48BP03-C01 to C4824 characters and the 24 Story cards
    UUncommon18BP03-U01 to U18Two of each Mane Six plus Spike, Philomena, Daring Do, Ahuizotl, Flam and Flim
    SRSilver Rare14BP03-SR01 to SR14Mane Six, Spike, Zecora, Mayor Mare, Luna, Nightmare Moon, Discord, Chrysalis, Sombra
    SPRSapphire Rare28BP03-SPR01 to SPR28Foil event and item cards
    EREmerald Rare6BP03-ER01-A to ER02-CTwo three-part scenes, Nightmare Night Square and Nightmare Night Market
    GRGold Rare12BP03-GR01 to GR12Mane Six, a second Twilight, Star Swirl, Luna, Nightmare Moon, Shining Armor, Cadance
    CRColorful Rare12BP03-CR01 to CR12Two full-character arts of each Mane Six
    RRRuby Rare6BP03-RR01 to RR06Mane Six, no gameplay text
    ER※Shining Emerald12※BP03-ER01-A to ER02-C2Two Shining variants of each scene stage
    GR※Shining Gold5※BP03-GR07, 08, 09, 11, 12Star Swirl, the second Twilight, Luna, Shining Armor, Cadance
    SPR※Shining Sapphire11※BP03-SPR03, 04, 06, 08, 11, 16, 17, 19, 20, 23, 25Eleven of the 28 events and items
    CR※Shining Colorful12※BP03-CR01 to CR12Enhanced-foil alternate arts
    RR※Shining Ruby6※BP03-RR01 to RR06The top chase

    Two things stand out against the first two sets. The base ladder is identical to Fantasy Wonderland and DISCORD!!!, which each had 191 types, and the only difference is one fewer Shining Gold: the official list has no ※ version of the Nightmare Moon Gold Rare (BP03-GR10), and none of the six Mane Six Golds (GR01 to GR06) has a Shining version either. The five Shining Golds are the supporting cast. The eleven Shining Sapphires are not the first eleven events; they are a hand-picked eleven, which is why their numbers skip.

    The chase tiers, pictured

    The six Shining Ruby Rares are the cards a case is opened for. Each is a full-art Mane Six portrait with the artist's signature in the art and no gameplay text, numbered ※BP03-RR01 to RR06 in the usual order: Twilight Sparkle, Fluttershy, Pinkie Pie, Applejack, Rainbow Dash, Rarity.

    The six Shining Ruby Rare cards of Nightmare Night: Twilight Sparkle, Fluttershy, Pinkie Pie, Applejack, Rainbow Dash and Rarity

    The twelve Shining Colorful Rares are two alternate arts of each Mane Six in costume, ※BP03-CR01 to CR12. They are the most-pulled chase tier in a box and the first ones most collectors go looking for.

    The twelve Shining Colorful Rare cards of Nightmare Night, two of each Mane Six

    The eleven Shining Sapphires are the set's event and item cards with a laser-etched or glitter finish: Legend of Nightmare Moon, Trick or Treat!, Throwing Pumpkin, Spooky Apple Pool, Graffiti, Rafting, Dragon Disguise, Electric Clouds, Ingredient Purchase, Candy Bowl and Scrapbook of Memories.

    The eleven Shining Sapphire Rare event and item cards of Nightmare Night

    The five Shining Golds are lenticular versions of Star Swirl the Bearded, the second Twilight Sparkle, Princess Luna, Shining Armor and Princess Cadance, and the twelve Shining Emeralds are two variants of each stage of the Square and Market scenes.

    Three weeks of English sales confirm the shape the first two sets set: the Shining Ruby Mane Six lead, with Pinkie Pie, Rarity, Twilight Sparkle and Applejack the first to change hands, the Shining Colorfuls are the most-traded chase tier, Princess Luna is the Shining Gold collectors went for first, and Legend of Nightmare Moon leads the Shining Sapphires. We keep sold-price figures to our value guides, and Nightmare Night will get one once there is a month of English sales to report.

    The five Shining Gold Rare cards of Nightmare Night

    The twelve Shining Emerald Rare scene cards of Nightmare Night

    The base tiers, pictured

    Ruby Rare (RR01 to RR06). The six Mane Six without a frame, under the same numbers as the Shining Rubies but not their framed portraits: the art is different. About one a box.

    The six Ruby Rare cards of Nightmare Night

    Colorful Rare (CR01 to CR12). Two per Mane Six, the base version of the Shining Colorfuls.

    The twelve Colorful Rare cards of Nightmare Night

    Gold Rare (GR01 to GR12). The Mane Six, then Star Swirl the Bearded, a second Twilight Sparkle, Princess Luna, Nightmare Moon, Shining Armor and Princess Cadance. Nightmare Moon's Gold (GR10) is the only Gold Rare of the supporting cast with no Shining version.

    The twelve Gold Rare cards of Nightmare Night

    Silver Rare (SR01 to SR14). The Mane Six, Spike, Zecora, Mayor Mare, Princess Luna, Nightmare Moon, Discord, Queen Chrysalis and King Sombra. This is where the villains live.

    The fourteen Silver Rare cards of Nightmare Night

    Emerald Rare (ER01-A to ER02-C). Two scenes in three stages each, Nightmare Night Square and Nightmare Night Market.

    The six Emerald Rare scene cards of Nightmare Night

    Sapphire Rare (SPR01 to SPR28). The events and items, and the tier that carries the theme: Nightmare Night Carnival, Nightmare Night Show, Legend of Nightmare Moon, Trick or Treat!, Candy Tasting, Throwing Pumpkins, Spider Tossing, Spooky Apple Pool, Stampede Accident, Feeding Time, Graffiti, Set Obstacle, Hospital Day, Relaxing Reading, Dust off, Rafting, Dragon Disguise, Stunt Show, Electric Clouds, Ingredient Purchase, Photo Material, Candy Bag, Candy Bowl, Pinkie's Tent, Memory Book, Love Potion, Anemometer and Globe.

    The 28 Sapphire Rare event and item cards of Nightmare Night

    Uncommon (U01 to U18). Two of each Mane Six, Spike, Philomena, Daring Do, Ahuizotl, Flam and Flim.

    The eighteen Uncommon cards of Nightmare Night

    Common (C01 to C48). Two of each Mane Six, two Spikes, Zecora, Mayor Mare, Apple Bloom, Sweetie Belle, Scootaloo, Big McIntosh, Granny Smith, Cheerilee, Muffins and Angel, then the 24 Story cards pictured earlier.

    The 24 Common character cards of Nightmare Night

    Pull rates

    KAYOU prints the Nightmare Night production ratio on the official series page, and it is the same ratio as the first two sets. In every 20 packs:

    • 6 packs hold two Commons, two Uncommon or Sapphire cards and one Emerald Rare.
    • 14 packs hold two Commons, one Uncommon or Sapphire, one card from the pool that runs Uncommon, Sapphire, Silver Rare, Ruby Rare, Gold Rare, Colorful Rare, Shining Gold, Shining Sapphire, Shining Colorful or Shining Ruby, and one Emerald or Shining Emerald.

    KAYOU's note on the page says the ratio is based on a single pack, so a box is not a promise of a particular card. Worked across a case the way our Fantasy Wonderland guide does it, the same ratio puts the Shining Ruby at about one per 32-box case, the Shining Colorful at about one per eight boxes, the Shining Sapphire at about one per four boxes, and about one Ruby Rare, one Shining Gold and one Shining Emerald a box. Nightmare Night has not been open long enough for a counted English pull-rate sample, and we will add one here when ours is big enough to mean something.

    How the chase tiers rank

    KAYOU prints its odds per pack. The box and case figures are averages across 20-pack boxes, not a promise for any one box. Nightmare Night has 190 cards, 5 to a pack.

    Nightmare Night (BP03) chase tiers, rarest first
    TierCards in setOdds per packOn averageOne specific card
    Shining Ruby Rare (RR※)61 in 640 packsAbout 1 per case (32 boxes)About 1 in 192 boxes
    Shining Colorful Rare (CR※)121 in 160 packsAbout 1 per 8 boxesAbout 1 in 96 boxes
    Shining Sapphire Rare (SPR※)111 in 80 packsAbout 1 per 4 boxesAbout 1 in 44 boxes
    Shining Gold Rare (GR※)51 in 20 packsAbout 1 per boxAbout 1 in 5 boxes
    Shining Emerald Rare (ER※)121 in 20 packsAbout 1 per boxAbout 1 in 12 boxes
    Ruby Rare (RR)61 in 20 packsAbout 1 per boxAbout 1 in 6 boxes
    Colorful Rare (CR)121 in 10 packsAbout 2 per boxAbout 1 in 6 boxes
    Gold Rare (GR)121 in 10 packsAbout 2 per boxAbout 1 in 6 boxes
    Silver Rare (SR)141 in 2.9 packsAbout 7 per boxAbout 1 in 2 boxes

    Same number, different card. ※BP03-RR01 Twilight Sparkle is the Shining version of BP03-RR01 Twilight Sparkle: the same number and rules text with different art. In a listing title the ※ before the number is the only difference, so check for it before you pay a Shining price. Nightmare Night's five Shining Golds reuse GR07, 08, 09, 11 and 12 only, and six of its twelve Shining Emeralds carry their own codes with a 2 suffix (※BP03-ER01-A2, for example).

    KAYOU prints Nightmare Night's pack make-up but no odds for each tier, so the odds shown are the Fantasy Wonderland table, which fits the same make-up exactly. Nightmare Night has five Shining Golds rather than six, and KAYOU does not say whether the tier's rate or each card's rate stayed the same. The 8-card Bundle A packs have their own make-up, so these odds are for the 20-pack box and its single packs. Card counts from KAYOU's Nightmare Night series page; odds from KAYOU's Fantasy Wonderland ratio sheet. “One specific card” is the tier’s odds spread evenly across its cards.

    Treat tokens: the new rule

    Nightmare Night introduces the first new token type in the game. A Treat token is placed on a Character in your Adventure Area. On its own it does nothing. What matters is that Nightmare Night characters, events and Story cards check whether a Character is holding a Treat, or has held one, and reward you when it has. A Character can hold one Treat at most, and the Treat is removed when that Character leaves the Adventure Area.

    The Story cards show how it works. Every one of the six stories opens the same way: the stage one card reads "Treat for you! When promoted to this stage, choose one Nightmare Night in your Adventure Area, put one Treat on it." The later stages then pay you for it. Applejack's stage three gives a rival Character with no Treat minus four Inspiration until the end of the turn, Rainbow Dash's stage three gives a Character that has had a Treat plus four, and Pinkie Pie's stage three gives every Character that has had a Treat plus two. Stage four of every story is the same line: "When promoted to this stage, you win the game."

    The rule is written into KAYOU's Comprehensive Rules, version 1.3.0 (section 207.2.1), which shipped ahead of the set: a Character holds at most one Treat and a second one simply does not happen, a Treat exists only in the Adventure Area or the Resolution Area and follows its Character into the Resolution Area, and removing a Treat triggers nothing. That last point is why so many Nightmare Night cards say "has had a Treat" rather than "has a Treat". There is no separate errata to learn, and if you have the Friendships Begin rules card, Treats are the only new idea.

    How the game plays, in one section

    If you are coming to the game with this set, here is the shape of it. A deck is a 50-card Main Deck of Characters, Events and Items, a 15-card Scene Deck, four Story cards in stages one to four, and one Main Character card. You start with five cards in hand and put the top four cards of your Main Deck face down on your Story cards as Plans.

    Each turn runs Starting, Main, Contact and End. Scenes are tapped to pay Force of Harmony, the cost of playing cards. In the Contact Phase your three Adventure lanes face your rival's three. Where you both have a Character, the higher Inspiration wins and the loser retires. Where only you have one, you take an action: promote your Main Character up the Story, or intervene on one of your rival's Plans to slow them down. You win by promoting your Main Character to the stage four Story card, or when your rival has to draw from an empty Main Deck. A game takes about 20 to 30 minutes.

    A booster contains no rules and no ready-made deck. If nobody in the house plays yet, start with a Friendships Begin starter deck and add Nightmare Night boosters to it. Our how-to-play guide has the full walkthrough, and the starter deck comparison helps you pick a deck.

    How Nightmare Night compares with Fantasy Wonderland and DISCORD!!!

    All three sets play together, and all three use the same 20-pack box, the same 13-tier ladder and the same printed pull ratio. The differences are in the source material and the cast. Fantasy Wonderland introduced the Mane Six and the six core locations from Season 1. Our Fantasy Wonderland card-list guide pictures that set tier by tier. DISCORD!!! made Discord deck-buildable for the first time and drew its scenes from Season 2 episodes. Nightmare Night is the first set with original stories, the first with Nightmare Moon, Luna, Chrysalis and Sombra in the card pool, and the first with a token mechanic.

    For collectors, the pattern from the first two sets is that the six Shining Ruby Mane Six lead every set's market, followed by the Shining Colorfuls, and that early prices settle over the first two months as supply catches up. Our DISCORD!!! value guide has the dated figures, and the DISCORD!!! card-list guide pictures that set tier by tier the way this page does. Nightmare Night's English sales history is only a few weeks old, and we will add a value guide for it once a monthly capture is worth publishing.

    The next set is already dated. Hearth's Warming Eve (Booster Pack 04, item code ending 004B-NA) reaches North American retail on 30 October 2026 with 197 cards across 14 tiers, so Nightmare Night's window as the newest set is short. Our Hearth's Warming Eve card-list guide pictures all 197 of its cards tier by tier. KAYOU and Hasbro showed both at New York Comic Con on 7 October 2026, where Nightmare Night was described as available now and tournament players received a Halloween Treat Token promo card.

    Buying Nightmare Night in Australia

    The dates, for the record: the English print reached North American shops on 25 September 2026, KAYOU's Australian distributor released it here on 2 October 2026, and our first boxes landed in NSW on 16 October 2026. The Nightmare Night booster box and the single Nightmare Night booster pack are in stock and dispatched from NSW. If a product page shows a dispatch date instead of a stock count, that is a pre-order against our next delivery from the distributor, and the date on the page is the one to plan around.

    The box is 20 packs of five cards, 100 cards in total, and a full box gives you the best odds at the Shining tiers. Single packs suit party bags and trick-or-treat swaps. The boxes we opened on 16 October each carried a sealed promo pack on top of the 20 packs; Banter, the distributor, says most boxes have one but it is not guaranteed, so we list it as a bonus and never as part of the product.

    Things that are easy to get wrong

    It is not the Friendship Eternal line. KAYOU also makes My Little Pony collectible cards with no gameplay, and some of those have Halloween themes. Nightmare Night the booster set is Booster Pack 03 of the trading card game, card code BP03, and it only plays with the other TCG sets. Our series explainer walks through the difference.

    "1st Edition" is printed on every card. The English cards carry a small "1st Edition" mark beside the card number, which is the first print run's stamp, not a separate product. KAYOU does not sell a separate first-edition box, and every sealed English box in this release is the same thing, so a listing that charges extra for "first edition" is charging extra for the only edition there is.

    The Chinese print shares the numbers. BP03-RR01 is the same card number in both languages, and plenty of listings never state which print they are. English boxes carry the MLP-KP-MYZY-003B-NA item code and English card text.

    The 8-card bundle packs are a different product. KAYOU also lists a North American "Bundle A" for the set (item code MLP-KP-MYZY-003B-NA-CP): five packs of eight cards with its own printed ratio. It draws on the same 190 cards, but its odds are not the 20-pack box's odds, so do not read a bundle opening as a box opening. The same goes for a "32-box sealed case, 160 packs" listing: a case of booster boxes holds 640 packs, so 160 packs is a case of the five-pack collector boxes.

    Nightmare Moon has no Shining card. Her Gold Rare (GR10) and Silver Rare (SR11) are the only Nightmare Moon character cards in the English set. A Chinese-print Nightmare Moon Gold sold as a promo is a different card from a different print.

    The ※ is the whole difference in the code. A Shining Ruby and a Ruby Rare share a number and rules text but not a picture: the Shining Ruby is the framed portrait. In a listing title the ※ before the BP03 code is all that separates them, so look for it before you pay a Shining price.

    Frequently Asked Questions

    How many cards are in My Little Pony TCG Nightmare Night?

    190 card types across 13 rarity tiers, with five cards in every pack and 20 packs in a display box. The base ladder matches the first two sets; the only difference is one fewer Shining Gold Rare, because the Nightmare Moon Gold has no Shining version.

    Which Nightmare Night cards have a Shining version?

    All six Ruby Rares, all twelve Colorful Rares, eleven of the 28 Sapphire Rares (SPR03, 04, 06, 08, 11, 16, 17, 19, 20, 23 and 25), five of the twelve Gold Rares (Star Swirl, the second Twilight Sparkle, Princess Luna, Shining Armor and Princess Cadance) and every stage of both Emerald scenes, twice over. The Mane Six Golds and the Nightmare Moon Gold have none.

    What are the Nightmare Night pull rates?

    KAYOU prints the ratio on the official series page. Six packs in every 20 hold two Commons, two Uncommon or Sapphire cards and an Emerald; the other 14 swap one of those for a single card from the Silver Rare up to Shining Ruby pool and may upgrade the Emerald to a Shining Emerald. Worked across a case, that averages one Ruby Rare, one Shining Gold and one Shining Emerald a box, a Shining Sapphire about every four boxes, a Shining Colorful about every eight and a Shining Ruby about once a 32-box case.

    What are Treat tokens in the My Little Pony TCG?

    A token introduced with Nightmare Night. A Treat is placed on a Character in your Adventure Area, does nothing by itself, and is what Nightmare Night characters, events and Story stages care about. One Treat per Character, removed when the Character leaves play. Every story's stage one card puts a Treat on a Nightmare Night character, and the rule is in KAYOU's Comprehensive Rules version 1.3.0.

    When did Nightmare Night release in Australia?

    2 October 2026 through KAYOU's Australian distributor, a week after the 25 September 2026 North American street date. Our first boxes landed on 16 October 2026.

    Can I buy Nightmare Night in Australia?

    Yes. We stock the sealed English booster box and single booster packs from Australian stock, dispatched from NSW. When a delivery sells through, the product page switches to a pre-order with a dispatch date, and that date is the one to plan around.

    Can I play Nightmare Night cards with Fantasy Wonderland and DISCORD!!!?

    Yes. All three are sets of the same game and share one rulebook, so cards from any of them go into the same 50-card Main Deck alongside the Friendships Begin starter cards.

    Is Nightmare Moon a chase card?

    She is the character to watch. Nightmare Moon has a Gold Rare (BP03-GR10), a Silver Rare (SR11) and the Legend of Nightmare Moon event in both Sapphire tiers, and her Gold is the only supporting-cast Gold in the set without a Shining parallel. The set's structural chase cards are still the six Shining Ruby Rare Mane Six.

    Where can I buy Nightmare Night in Australia?

    We stock the sealed English Nightmare Night booster box, the single booster pack and the rest of the My Little Pony TCG range, dispatched from NSW.

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    Written By

    Cottier TCG Editorial Team

    Bringing you accurate KAYOU collecting news and buying guides for Australian collectors. Based in the Central Coast, NSW Australia.

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